Remember Tomorrow
Remember Tomorrow
anotácia
Vezmite terajší svet a posuňte ho o dvadsať minút dopredu. Ľudia presúvajúci sa z miesta na miesto, lietadlá, tok peňazí, kriminalita, korporácie, dnes Londýn, včera Bejrút. Svet ovplyvnený Williamom Gibsonom s príchuťou cyberpunku a dávkou akcie. Hra bez rozprávača, so silnými príbehovými právomocami, kde hráči na striedačku zavádzajú scény a mechanikami, ktoré umožňujú obetovať pozitívne aspekty postavy za vyššiu mieru úspechu.
Preklady [preklad/korektury/layout]:
Wilderness of Mirrors: 100%/99%/0
In a Wicked Age, CZ: 100%/100%/0
FATE SK: 100/100/0
Wilderness of Mirrors: 100%/99%/0
In a Wicked Age, CZ: 100%/100%/0
FATE SK: 100/100/0
Re: Remember Tomorrow
Gregor Hutton robil 3:16ku, ktorou sa preslávil a teraz sa pustil do cyberpunku. Letmo som preletel túto hru a prvé, čo mi napadlo, že to je huttonovský pohľad na Shadowrun... ibaže na 45 stranách.
Preklady [preklad/korektury/layout]:
Wilderness of Mirrors: 100%/99%/0
In a Wicked Age, CZ: 100%/100%/0
FATE SK: 100/100/0
Wilderness of Mirrors: 100%/99%/0
In a Wicked Age, CZ: 100%/100%/0
FATE SK: 100/100/0
Re: Remember Tomorrow
To zni fakt dobre (kvuli settingu, teda. na hrani bez GM nemam skupinu), skoda ze nemam prachy
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
Re: Remember Tomorrow
Tam setting nie je, ten dojem vyplýva z mechaník. A keď to čítam, tak mám pocit, že je to skôr na také kratšie hrania (ale zase nie oneshot).
Preklady [preklad/korektury/layout]:
Wilderness of Mirrors: 100%/99%/0
In a Wicked Age, CZ: 100%/100%/0
FATE SK: 100/100/0
Wilderness of Mirrors: 100%/99%/0
In a Wicked Age, CZ: 100%/100%/0
FATE SK: 100/100/0
Re: Remember Tomorrow
Jasne, ale setting plynouci z mechanik je taky setting. Treba BW ma jenom takovej setting, a rekl bych, ze je to nejlepsi implementace tolkien-like fantasy. Taky v obrazcich v pravidlech, kolik z vas bylo znechuceno dungeonpunkovym wow-like designem v dndcku a naopak?
Tady jsou obrazky vyborny Vic napisu az budu vic vedet.
Tady jsou obrazky vyborny Vic napisu az budu vic vedet.
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
Re: Remember Tomorrow
Ta hra vypada nechutne dobre. Muj oblibenej zanr, moje oblibeny tema, vyborna vizualizace, hustej system (ac hodnotim jen precteni). To chci hrat. Nekdo v Praze kdo ma rad cyberpunk?
Hlavne je to to, o cem jsem pred nedavnem mluvil v "co byste si radi zahrali"
Hlavne je to to, o cem jsem pred nedavnem mluvil v "co byste si radi zahrali"
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
Re: Remember Tomorrow
HMM zaujimave.
musim precitat!
musim precitat!
System does mother
Hram Sógarda v Dungeon World kampani PbP
Nemas s kym hrat? Chces vyskusat iny RPG system a tvoja parta to odmieta? Pozri sem!
Hram Sógarda v Dungeon World kampani PbP
Nemas s kym hrat? Chces vyskusat iny RPG system a tvoja parta to odmieta? Pozri sem!
Re: Remember Tomorrow
Aaaa, malem jsem si koupil vytisk z lulu! Vy odporni demoni jste me malem nalakali a dostali moji dus... teda kreditni kartu!
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
- Peekay
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Re: Remember Tomorrow
No to by bolo naozaj priserne, keby zo svojej poctivej prace mal Gregor nejake peniaze a mal by motivaciu robit dalsie super hry...
"Ve světě DrDII je mnoho mísat, která jsou plná démovů."
- Pieta
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."– C. S. Lewis
- Pieta
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."– C. S. Lewis
Re: Remember Tomorrow
no jde videt ze pouzivat humor a nadsazku na tomto foru ma sve rizika
I FUCKING TRAVELED THROUGH TIME AND JUMPED ON A DINOSAUR AND USED IT TO KILL MOTHERFUCKING ROBOT ZOMBIES.
Re: Remember Tomorrow
Jo, porad zapominam, ze se musim s nadsazkou, analogiemi a podobnymi konstrukty krotit, aby to chytali i ti ne moc chytri.pety píše:no jde videt ze pouzivat humor a nadsazku na tomto foru ma sve rizika
EDIT: ale nekazme si diskusi PKem.
jsem zvedavy, jak vypada beznej "flow" takovyhle hry. Takhle gm-less (more like rotating gm, or stripping gm with rotating parity ...) je i 3:16?
EDIT2: jinak jsem jedinej, komu pruzeni do jinejch her v textu hry (v trosu, tady, i jinde) jak to delaji spatnej pripada spis zahorkly? tady mi to tak prijde, a ac je mozny ze typek vytvoril lepsi shadowrun nez shadowrun, mohl si to odpustit.
EDIT3: jo, a ten uvodni textik mi pripada dost nepresnej -- clovek sice muze "obetovat positivni vlastnosti postavy pro uspech", ale je to jenom navod k popisu sceny a mysli se tim i vlastnosti jako "armed", "connected", "prepared", "loved" a tak. mezi negativnima je treba "coerced", "hesitant", "lost" nebo "dying" ( ). Z toho popisu mi prislo ze spis "prestanu mit rad deti abych dostal +2 na utok, ale to se nedeje.
to uz byl posledni edit, slibuju.
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
Re: Remember Tomorrow
Nie, v 3:16ke je regulárny Game Master, ktorý pripravuje emzákov. Flow hry som ešte neuchopil, musím si to prečítať poriadne.
Inak kde v texte autor prudí do iných hier? Ten Shadowrun, čo som spomínal v prvom príspevku bol len môj subjektívny dojem, a len teraz som si všimol, že ho spomína v Influences (spolu s Lady GaGa ).
Inak kde v texte autor prudí do iných hier? Ten Shadowrun, čo som spomínal v prvom príspevku bol len môj subjektívny dojem, a len teraz som si všimol, že ho spomína v Influences (spolu s Lady GaGa ).
Preklady [preklad/korektury/layout]:
Wilderness of Mirrors: 100%/99%/0
In a Wicked Age, CZ: 100%/100%/0
FATE SK: 100/100/0
Wilderness of Mirrors: 100%/99%/0
In a Wicked Age, CZ: 100%/100%/0
FATE SK: 100/100/0
Re: Remember Tomorrow
Ale to v zasade nic neni. Jenom to osobne nemam rad, a libi se mi jak treba Diaspora nebo BW cituje stary hry jako dulezity a fajn vzory kterym se chce priblizit a dal je rozvijet, misto toho, aby oznacovali stary hry za odpad.Those books, and this game, are not about “teams” of “runners” loading up on tech from “MetalBookIV” or Min|Maxing every damage die and +2s out of guns|gear while marking in 40 boxes of damage. Fuck no.
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
Re: Remember Tomorrow
No to je tiež istý spôsob humoru | (páči sa mi |) spôsob, akým v dvoch vetách vyjadriť odlišnú mentalitu tejto hry od pôvodnej. Ono nezávislí autori si to môžu dovoliť a ja túto techniku tiež nezriedka používam.
Napr. pekne to spravil John Wick v Houses of the Blooded:
Napr. pekne to spravil John Wick v Houses of the Blooded:
Almost everything that’s true about D&D is untrue in this game. In D&D, the most common kind of character is a wandering nomad who lives outside the law, an adventurer roaming the countryside, scouring dungeons, killing onsters, gaining treasure and weapons so he can kill bigger monsters. Cities are little more than outdoor dungeons and characters rarely—if ever—encounter the upper class or deal with politics.
In Houses, you play a noble. A character with a past. A character with a family, with vassals, responsibilities and duties. The Law is an ever-present factor in your life. Because you are a noble, “treasure” really has no value for you and problems such as “wandering monsters” are problems for someone of lesser status to handle. Someone you can hire. Someone expendable. And rather than living in a bubble immune to the effects of political scheming, your character lives in a world that looks like a bastard child of Tanith Lee and Niccolò Machiavelli.
Preklady [preklad/korektury/layout]:
Wilderness of Mirrors: 100%/99%/0
In a Wicked Age, CZ: 100%/100%/0
FATE SK: 100/100/0
Wilderness of Mirrors: 100%/99%/0
In a Wicked Age, CZ: 100%/100%/0
FATE SK: 100/100/0
Re: Remember Tomorrow
cože, cože..?Sosacek píše:Ta hra vypada nechutne dobre. Muj oblibenej zanr, moje oblibeny tema, vyborna vizualizace, hustej system (ac hodnotim jen precteni). To chci hrat. Nekdo v Praze kdo ma rad GM-less?
... : )
..a jestli si myslíte že jsem vás přišel jenom prudit tak vězte, že vaše sklenice je jen z poloviny plná
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