Zatím mají družiny pod mým vedením 8. level /Začínáme 4 knihu Council of Thieves/. Pak budu vyprávět.
Advanced Feats: Cavaliers Creed published by Rite Publishing
That’s Quite a Charge tab
So just how much damage can the 20th-level tawny knight do on a charge? Without taking into account magic items, a small lance does 1d6 damage. A two-handed grip gives us +7, Power Attack yields +18, basic challenge is a cool +20,
Bloody Banner is +4, and knight’s challenge tacks on 20. Not a bad start.
Spirited charge is triple damage as is supreme charge as is the lances critical multiplier, totaling seven times normal damage using the multiplier math in d20, which add on the “additional” damage from each effect in play. Now the
challenge damage is “extra damage,” which you don’t multiply, but Power Attack and Strength do “bonus damage” which is multiplied. Supreme charge and Bloody Banner add to all damage rolls, so that multiplies too.
Add it all up, and that gives us 32–37 times 7 for 224–259 plus 20 more for as much as 279 damage. Even an un-buffed
average non-critical hit is about 192 damage, whichis serious business.