Mouse Guard Opengaming
Mouse Guard Opengaming
Ahoj vsichni,
v ramci testovani nejakeho konceptu(*) bych rad usporadal one, two nebo threeshot Mouse Guardu.
Mouse Guard je hra o clenech mysi hlidky, co chrani mysi teritoria a ucastni se dulezitych a nebezpecnych misi. Jsou to antropomorfni fantasy mysi, system je tak stredne heavy (cca jako Fate 4, mozna malicko vic heavy).
Zatim se prihlasil Faskal. Potrebujeme tak cca 2 dalsi lidi.
(*): Mouse Effect: Andromeda
v ramci testovani nejakeho konceptu(*) bych rad usporadal one, two nebo threeshot Mouse Guardu.
Mouse Guard je hra o clenech mysi hlidky, co chrani mysi teritoria a ucastni se dulezitych a nebezpecnych misi. Jsou to antropomorfni fantasy mysi, system je tak stredne heavy (cca jako Fate 4, mozna malicko vic heavy).
Zatim se prihlasil Faskal. Potrebujeme tak cca 2 dalsi lidi.
(*): Mouse Effect: Andromeda
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
Re: Mouse Guard Opengaming
Mouse Guard klidne dam, mam ten svet a system rad. Jen mi teda prijde mnohem vic heavy nez Fate 4.
Bolt actions speak louder than words.
Re: Mouse Guard Opengaming
¯\_(ツ)_/¯
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
- Quentin
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Re: Mouse Guard Opengaming
Já, já, já
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
Re: Mouse Guard Opengaming
Q, ja myslel, ze ta hra je spatna a vubec nefunguje a utok utok utok?
EDIT: jinak vidim to nekdy na ten vikend 15,16 nebo 22,23.
EDIT: jinak vidim to nekdy na ten vikend 15,16 nebo 22,23.
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
- Quentin
- Noob of The Round Table
- Příspěvky: 9342
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Re: Mouse Guard Opengaming
To jsou pomluvySoska píše:Q, ja myslel, ze ta hra je spatna a vubec nefunguje a utok utok utok?
Pokud by to byla neděle, tak můžu asi oba termíny.
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
Re: Mouse Guard Opengaming
Umě to zatím taky vypadá dobře.
... ano, chtěl jsem zničit svět. Ale ne takhle.
Staré zápisy z her, aktuálně: Tannhäuserova brána - Claudius II, Karak - Erbald.
Staré zápisy z her, aktuálně: Tannhäuserova brána - Claudius II, Karak - Erbald.
Re: Mouse Guard Opengaming
Kapitane?
A buded kapitan straze?
A buded kapitan straze?
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
- Ecthelion
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Re: Mouse Guard Opengaming
Počkat, asi se budu jeden z těch víkendů stěhovat. Dám vědět hned, jak budu mít jistotu. A neřeště požadavek na neděli, udělám si čas pátek i sobotu, ať neříkáte, že je se mnou moc těžká domluva
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
Re: Mouse Guard Opengaming
Az budou vysledky experimentu, dam vedet. Nechci hlasit predcasne.
Ta kurziva je fakt hezka.
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
- Ecthelion
- Moderátor
- Příspěvky: 12366
- Registrován: 13. 7. 2004, 15:19
- Bydliště: Brno/Rezno
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Re: Mouse Guard Opengaming
Hm, 15-16 jsou velikonoce, pokud ctu spravne kalendar. Preferuju ten dalsi, ale jeste je vsechno otevreno.
Bolt actions speak louder than words.
Re: Mouse Guard Opengaming
Nojo, velikonoce.
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
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