od Aljen » 15. 8. 2014, 10:51
Rozbieham teraz kampan v Hyborii a prisposobujem pravidla S&S stylu. Zide sa mi par nazorov od inych FC znalcov.
1. Na zvyraznenie rozdielu zbrani pouzivam overene Red-Blue dice z FST
Armor - Blue:
Light Leather, Buckler*
Heavy Leather, Beast Fur , Chainmail, Shield*
Scalemail(Heavy), Large Shield*
Plate
*Stity su velmi ucinne: nedavaju modre kocky ale jeden boost v kazdom kole v ktorom ich postava moze pouzit pri obrane (shielded s hodnotou X ???)
Melee Weapons - Red:
Boxer(SS), Gauntlet(SS), Knife(SS), Shield bash (SS), Improvised weapon (rozne dlzky), Staff (L), Hatchet (S)
Club (S), Flail (S), Mace (S), War Hammer(S), Spear (SL), Short Sword(S), Lance(SL), Axe (S)
War axe (M), Sword (M), Sabre (M), Tulwar (M), Cutlass (S),Khopesh (S), Kopis (S), Falcata (S)
Pole Weapons(SL), Scimitar (M), Long Sword(L), Great Sword (L), Lance (SL, pri Charge)
Ranged Weapons - Red:
Sling, Throwing knife/star,
Bow, Javelin, Hunting Spear
Crossbow, Shemite/Stygian/Bossonian/Hyrkanian bow, Atlatl+Javelin
Arbalest, Scorpio
2. lahko upraveny skill list (premenovanie a vyhodenie Resources)
Athletics,Burglary,Contacts,Crafts,Deceive,Ride (Drive),Empathy,Fight,Search (Investigate),Lore,Notice,Physique,Provoke,Rapport,Survival,Seamanship,Shoot,Stealth,Will
3. Ziadna z postav nie je Sorcerer, takze neriesim osobitne pravidla pre magiu. NPC pouzivaju osobitny skill mode
4. Trapim sa nad Resources/Wealth/Money
nema zmysel riesit jednotlive mince a taktiez speci skill co zbytocne obsadzuje skillslot (obvykly pristup v S&S je kradez a nie nakup), standartne bohatstvo je vyjadrene Aspektami postavy (Zoldak ma iste prachy, ale zrejme ich ma menej ako Slachtic). V S&S majetok prichadza a odchadza velmi dynamicky a tak bud na vec/sluzbu postava ma prachy, alebo ich ma len ledva-ledva alebo nema. Stredny stav - jediny zaujimavy sa da riesit situacnymi aspektami vyjadrujucimi zadlzenie a pod.
Zvazoval som isty merge Wealth stress tracku z FST a Klesajuceho Resource skillu ale zda sa mi to prekomplikovane.
Hmm Mozno Wealth stress ktory by sa minal ak za pomoci penazi robi postava O alebo CA?
Ak ma dakto napad sem s nim
Rozbieham teraz kampan v Hyborii a prisposobujem pravidla S&S stylu. Zide sa mi par nazorov od inych FC znalcov.
1. Na zvyraznenie rozdielu zbrani pouzivam overene Red-Blue dice z FST
[b]Armor - Blue:[/b]
Light Leather, Buckler*
Heavy Leather, Beast Fur , Chainmail, Shield*
Scalemail(Heavy), Large Shield*
Plate
*Stity su velmi ucinne: nedavaju modre kocky ale jeden boost v kazdom kole v ktorom ich postava moze pouzit pri obrane (shielded s hodnotou X ???)
[b]
Melee Weapons - Red:[/b]
Boxer(SS), Gauntlet(SS), Knife(SS), Shield bash (SS), Improvised weapon (rozne dlzky), Staff (L), Hatchet (S)
Club (S), Flail (S), Mace (S), War Hammer(S), Spear (SL), Short Sword(S), Lance(SL), Axe (S)
War axe (M), Sword (M), Sabre (M), Tulwar (M), Cutlass (S),Khopesh (S), Kopis (S), Falcata (S)
Pole Weapons(SL), Scimitar (M), Long Sword(L), Great Sword (L), Lance (SL, pri Charge)
[b]Ranged Weapons - Red:[/b]
Sling, Throwing knife/star,
Bow, Javelin, Hunting Spear
Crossbow, Shemite/Stygian/Bossonian/Hyrkanian bow, Atlatl+Javelin
Arbalest, Scorpio
2. lahko upraveny skill list (premenovanie a vyhodenie Resources)
Athletics,Burglary,Contacts,Crafts,Deceive,Ride (Drive),Empathy,Fight,Search (Investigate),Lore,Notice,Physique,Provoke,Rapport,Survival,Seamanship,Shoot,Stealth,Will
3. Ziadna z postav nie je Sorcerer, takze neriesim osobitne pravidla pre magiu. NPC pouzivaju osobitny skill mode
4. Trapim sa nad Resources/Wealth/Money
nema zmysel riesit jednotlive mince a taktiez speci skill co zbytocne obsadzuje skillslot (obvykly pristup v S&S je kradez a nie nakup), standartne bohatstvo je vyjadrene Aspektami postavy (Zoldak ma iste prachy, ale zrejme ich ma menej ako Slachtic). V S&S majetok prichadza a odchadza velmi dynamicky a tak bud na vec/sluzbu postava ma prachy, alebo ich ma len ledva-ledva alebo nema. Stredny stav - jediny zaujimavy sa da riesit situacnymi aspektami vyjadrujucimi zadlzenie a pod.
Zvazoval som isty merge Wealth stress tracku z FST a Klesajuceho Resource skillu ale zda sa mi to prekomplikovane.
Hmm Mozno Wealth stress ktory by sa minal ak za pomoci penazi robi postava O alebo CA?
Ak ma dakto napad sem s nim